Just like Counter-Strike , Day off Defeat is a Video game derived from the multijoueurs part of the play Half-Life . It is a Jeu of subjective shooting left in 2001, bringing together participants connected to the same network, that it is local or that it is about Internet.
It was developed at the origin by the voluntary ones to its beta release 3.1, then taken again by Valve (the editor of Half-Life) in version 1.0. It was related to Steam at the time of the exit of Half-Life 2. Its great quality of realization and the originality of the concept of the play ensured its popularity right from the start.
This play is the modification of Half-Life more the appraisal on Internet, after Counter-Strike. Compared to this last, Day off Defeat limit the idle periods, during which a killed player must await the end of the play (system of reappearance per turn). The goal of the play being the conquest and the conservation of the flags, individual qualities precede less: only one player cannot make the difference. The team game organized is privileged. The community of voluntary in particular contributed to the success of this play by a great number of charts.
Nowadays Day Off Defeat or more known under the name of DoD . A national championship is organized, the principle is simple. To have the most possible point at the end of the match. This one is held in four handles out of two maps or different charts. Each team then chooses Alliés/Britanniques or Axes (Axis) then alternate at the end of each 15 minute old handle. However the majority of the teams play for the pleasure and only make matches to have fun. Clans created for themselves and form a group which have same passion: play between friends…
In September 2005, Valve leaves a new version for Half-Life 2 : Day off Defeat: Source .
DoD:Source - September 26th, 2005
See also: Day off Defeat: Source
From its exit in 2001, Day Of Defeat knew many competitions on Internet and in LAN.
The ESL and ClanBase (to quote only them) propose regularly tournaments online as well at the European level as français.
Organizations such as MetaLan, Lille Eurolan, Re-so or ShowLan made the beautiful days of Day Of Defeat in LAN.
Mythical teams such as] SK-Fr or inXtremis marked of their print the world of Day Of Defeat from their impressive prize list.
The community of this play is characterized by a great difficulty of adapting to the new versions, either by nostalgia, or because of changes judged with the first access too important. At the exit of DoD: Source the teams accustomed to the gameplay of the old version (Half-life first of the name) had much evil to pass on the news (Half-Life 2). Thus the first months remained calm on the level competition. It is only with the assistance of DoDFrance which continued to make live to evolve/move this community, and from being born French Leagues dedicated to this play which the things will begin to change, indeed the tournament in question goes to become very known in the players, the victory crushing of =) FKG (= over this first season (title of the championship and victorious of the Cut without any defeat) showed the extremely low level at this time there events because the large teams had not crossed the step yet. But like each time the majority of the players with finished by passing the course and in spite of the age of this play, he always lives.
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