Dénéïr
Dénéïr is a fictitious divinity of the imaginary world of the forgotten Royaumes, decoration of countryside of the roleplay Donjons and Dragons.
Just like Oghma, Milil and Hinge, it belongs to the divinities of wisdom and the invention.
Presentation
Dénéïr is one of the following of Oghma. It is that which works more with the design of Métatexte, reflection of all the writings of Féérune opening the doors of the knowledge of the multivers. The ideal of Dénéïr is to invent, create and learn.
Dogma
The priests of Dénéïr must make wish of charity. The majority of them exert the trade of translator or writer. The hierarchy and the rules within the Worship are relatively flexible. It often arrives to the priests of blaguer with their superiors, for example. It particularly in the case of is observed his Elected official, Cadderly Bonadieu.
Relations
In spite of the obstinacy of Dénéïr which it always does not include/understand, Oghma is its larger ally (like its superior). He is also the friend of Azouth, Mystra and Savras with which he shares the interest for the magic writings. He is opposed to those which hide the truth and preach the lie like Cyric, Mask and Shar.
| Random links: | Jan Diederik van Tuyll van Serooskerken | Cities of Kazakhstan | Jay Sandrich | William Chaney | San Diego Sits | Edradour |