Civilization III is a video game of the series Civilization , created by Sid Meier. Two extensions followed the original play Civilization III: Play The World and Civilization III: Conquests . They make it possible to play on Internet and add new rules (people, technologies, buildings, wonders,…).
General principle
In its normal version, the play is based on the evolution of humanity since its humbler beginnings (4000 before J. - C.) until first half of the 21e century. During these years, the player must ensure the supremacy of his civilization by building a powerful empire. But of other empires controls, either by the computer, or by other players, are born also and enter in compétion to dominate the world. The empires extend their territories while melting of prestigious cities, protected by stable armies and relationships to the close empires. Unfortunately, the war is often an indissociable solution with the extension of the borders. Civilization rises little by little inside the empire thanks to technological research, the rise of the trade and the construction of buildings in matter cultural and religious.
The play calls upon concepts of microgestion and Stratégie.
Mechanisms
Advantages of civilizations
Initially, the player chooses to incarnate the chief of a civilization. He has the choice among following civilizations, in the initial version:
Indian, Frenchwoman, Roman, allemande, English, Persian, iroquoise, Aztec, Zulu, Chinese, Japanese, Greek, Russian, Babylonian and Egyptian. These civilizations have characteristics whose combination their give certain advantages in the course of play. As example, the Chinese are industrial and militarist; their workmen work more quickly, the soldiers acquire experiment more quickly and the military structures are less expensive. Also, each civilization has a single military unit type which replaces a unit " normale" , for example, among Japanese, the
Samurai replaces the Chevalier. This unit always has an advantage with respect to the unit which it replaces.
Technologies
The player must support research, because it is it which allows the great discoveries making evolve/move durably a civilization. There exists in this play approximately a hundred discoveries. The play includes in its technological tree of great progress like the
writing, the Imprimerie or the
Gunpowder. But there exist other progress which, although little directed towards pure sciences, represents material changes in the history. Each new political regime, the such
Democracy or the
Republic, bring its batch of new possibilities, but also of new constraints. A despotic government will allow to maintain large armies and will be able to use the martial law to maintain the order, at the price of a minimal productivity of the ground and a corruption relentless. More permissive governments, like the Republic, allow increased incomes but limit the expansionist ambitions.
Soldier
The discoveries also make it possible to acquire increasingly modern weapons, which is very important within the framework of a victory of the type Conquête (only surviving civilization being that of the player). There exists besides throughout the play about fifty military units energy of the simple warriors armed with an axe to the nuclear missiles, while passing by the legions, the musketeers, the tanks and the aircraft carriers. Generally, the units have statistics of attack, defense and displacement.
The majority of the units can acquire experiment according to four levels: conscript, standard, veteran and elite. It is a Net widening compared to Civilization II which allowed only the statute of veteran. The experiment of a unit does not confer no-claims bonus to him of defense or attack, as it was the case in Civilization II , but increases the quantity of damage which it can box.
The military units can have multiple additional capacities, allowing a utlisation more complex than the simple combat:
The military shutter also was widens by the addition of armed . The armies can be produced by the city laying out of the Military academy or by using a military hero. These units can contain military units and take the characteristics of the soldiers contained. An army containing three units of archers will have the same coefficients of attack and defense. However, it will have a tripled resistance, the three units fighting like only one. Also, it has fields of view of two and it profits from an additional displacement by turn. The construction of the Pentagone makes it possible to increase the number of units contained in an army.
Buildings
The construction of the Merveilles of the world will give to a civilization a considerable advantage compared to the others. For example, the pyramids will automatically produce an attic in all the cities of the Empire. The construction of the pyramids is not reserved to the Egyptians, any civilization can build them. A wonder perhaps built only once, by only one civilization. On the other hand, the little marvels can be built by all civilizations, but their effects are less.
And finally the player will have to manage the wellbeing of his population by nourishing it so that it increases and while making it happy. For that, it has about fifty buildings at its disposal. It can build for example an attic for better storing food, a court to decrease corruption or a police station to reduce the insecurity. It will be able to also build a temple or then larger buildings like Wonders.
The victory of a single unit or the construction of a wonder of the world can start the golden age of a civilization at the time of its real historical prosperity (Romans and Greeks in ancient times, the French and the English in modern times, for example): during 20 turns, the productions agricultural, industrial and commercial by civilization are increased considerably. This period can start only once by part and civilization.
Diplomacy
With the advent of the organization of the the United Nations, it becomes possible to gain by the diplomatic channel. Each still alive people has a vote which it must grant to one of two dominant civilizations. A majority of votes in favor of the player means victory, the contrary case a defeat.
Attributes of civilizations
- Commercial: the commercial production of the cities is higher. Corruption is reduced.
- Expansionist: civilization begins the part with a unit of scout and can build others of them (this unit moves quickly). The passive barbarians are friendlier.
- Industrial: the industrial production of the cities is higher. The units of workers carry out their tasks more quickly.
- Militarist: the construction of the buildings of the military type is accelerated. The military units gain experiment more quickly.
- Religious: the construction of the buildings of the religious type is accelerated. The period of anarchy during the revolutions is shorter.
- Scientific: the construction of the buildings of the scientific type is accelerated. A new technology is offered at the beginning of each time.
- Agricultural: the construction of the buildings of the agricultural type is accelerated. The irrigated deserts produce more food.
- Navigatrice: the construction of the buildings of the maritime type is accelerated. The commercial production of the coastal towns is higher. The ships move more quickly and are less likely to disappear in the seas or the oceans.
Civilizations
This third opus brings three great innovations compared to the precedent: culture, stock management and attributes of civilization.
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Culture: religious buildings (temples, cathedrals etc…), scientists (libraries, universities), and especially the Wonders, produce culture. The culture is materialized by a zone of influence around each city. The whole of the territories inside these cultural limits definite thus borders of civilization.
- Stock management: since Civilization III there exist two new types of resources: strategic resources, and luxury items. To be able to be used, it must exist trade route between the place where is the resources, and the capital of civilization. This road is generally terrestrial, but also sometimes maritime (it is necessary then to build ports), even air (after the discovery of aviation and the construction of airports). The strategic resources are necessary to build certain units or buildings, for example iron to build epeists. The luxury items influence the satisfaction of the population. Strategic resources as luxury items can be imported or exported via the screen of diplomacy.
- Attributes of civilization: each civilization more or less has from now on at the beginning of the part two predetermined attributes, corresponding to true civilizations which they represent. Each attribute gives to civilization particular no-claims bonus. Civilizations can thus be: commercial, expansionist, industrial, militarist, religious and/or scientific.
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