Bicolline

The Duché of Bicolline is a vast domain dedicated to the Roleplay life size and its universe fantastic Médiéval located at Saint-Mathieu-of-Park, close to Shawinigan, with the Quebec. Its principal raison d'être remains the fantastic medieval immersion.

Gathering now between 1500 and 2000 players each year during the principal event named the Great battle of Bicolline, the Duchy of Bicolline is essential today like a major element of the medieval culture Fantastique on Quebec. Several tens of voluntary and a core of employees work all the year to create the most complete and immersif world. In addition to the Great battle, some events proceed all the year during, as the Festival of the Galleon (approximately 600 people in March), the Evenings Taverns (100 people approximately 7-8 times per year) and of the campaigns and scenarios battle of all kinds (each event gathers approximately 200-500 people).

The world of Bicolline has its own geography, its economy, its conflicts, a rich geopolitics which evolves/moves since its creation according to the actions of the players. The geopolitical system is based on feudal Europe, and is at the base of the majority of the actions posed on the ground at the time of the events.

Contrary of other events of the kind, Bicolline does not use a system of creation of character on paper. The players and players present themselves such and such as they and they wish it. Once plunged in the most difficult environment is to leave there… Adventurer, peasant, countess, craftsman, priestess, storyteller, courtesan, elf, orc, blue man, musician, monk, soldier, brigand. Each one can define its role and become the Master of its destiny.

The most impassioned players take part throughout the year in the construction of a medieval village on the spot, with the maintenance of the roads, bridges and ditches etc Of the days of constructions are reserved throughout spring and of the summer. The players are responsible for their buildings and must subject themselves to construction standards. The village built by the players is composed of a hundred buildings and grows each year. The request for sites of construction is such as a member of the organization of Bicolline is elected all the year to control the requests, to validate the plans of constructions, to make sure that the building sites are realizable, etc

The Battle of Bicolline

Every year, a GN during one week is organized on the site of the duchy. It gathers since 1996 of the hundreds then thousands of impassioned roleplay, GN as well as medievists. The battle prepares throughout the year with skirmishes between various companies, of diplomacy etc

The Guilds

The base of the organization stake and off-side is the distribution of the individuals in " Guildes" , which is voluntary groupings players marrying a cause, a race or a common goal. In a general way, a guild counts about thirty members. One finds sometimes " clans" , composed of a score of individuals, and who, for the majority, will end up forming a recorded guild. The organization by guild allows an effective distribution of information and gives to the players a certain weight in the play.

The majority of the guilds can be divided into main categories: - Soldier - Commercial - Policy - Nun - Criminal - Magic

And they are affiliated with one or the other of the kingdoms or cities of the World of Bicolline.

- Empire - Andore - Arganne - Ozame - Nasgaroth - Garganesh - Irendill - Taluskan - Sand City - Berkwald - Independent Cities

60 recorded guilds and clans are currently deducted

STANDARD NAME AREA - Red ocher (magic) - Ship-owners of Ranvier (commercial) - Iron Glasses of bier of Kafe (military) - Brabancourt (political, military) - Swashbucklers of Urien (criminal) - Juniors by Gascogne (military) - Castenza (religious) - Circle D' Ost of sands (commercial) - Knights of Andore (military) - Clan of Pierre (military) - Clan of the Snatches (magic) - Clan of Wild boar (...) - Welsh Clan (commercial) - Clan Vine growers (commercial) - Company of the Ram (religious, military) - Companions of Lambertrand (commercial, political) - Worship of Daolok (magic) - Dragonniers (military) - Elected Chaos (military) - Ertuen de Kafe (commercial) - Spearhead (military) - Fhain (magic) - Black Flame (military) - Frontier of Irendill (military) - Fyrdsman (commercial, military) - Gaïa (religious) - Guards of Midgard de Kafe (commercial) - Horde of Gorghor Baey (political) - Hellequin (military) - Money Owl (commercial) - Hospital (monk, soldier) - Hullsbourg de Kafe (commercial) - Cabal (political, commercial) - The Dream (military) - Pack (military, commercial) - Blades Mouth (military, criminal) - Infernal Legion (military) - Lotus No Chi (military) - Wolf of Fenriss (military) - Imperial Lily (political, military) - Clan Mac Rae (military) - Magi of Diedne (magic) - Magi of Nasgaroth (magic) - Montfort (military) - Némésis de Kafe (military) - Order Irae' Ghym (magic) - Notre Dame Order of the Redemption of the south (religious, political) - Phoenix (military) - Iron yield (military, religious) - Rangers (military) - Salmarak (commercial, military) - Sylverwolf of sands (military) - Dark Blades (soldier) - Tératos (religious) - Money Feature (magic) - Vand' hall (commercial) - Garou Old man (commercial) - Von Shlaffenmark (military) - Xaor (military)

Géopilitique and trade

Bicolline was dotté of a system Géopolitique and commercial very complex, which makes it realistic. Indeed, it is practically impossible for an individual to control at the same time the commercial play and the political game, or soldier, or monks, etc Généralement, the guilds specialize and concentrate on one or two aspect of the play. The most diversified guilds have experts parmis their members, who follow the changes and include/understand perfectly an aspect of the world of Bicolline.

The policy is based on the feudal system, with fields, which compose of the strongholds, which form provinces inside a kingdom. All the levels of policy (main of stronghold, duke or even lord) can be occupied by players, thus making the world much more dynamic. To facilitate the application of it, there exists a fashion of election of the democratic type which allows the accession under nobility. It is there a modern element integrated into the play for faciiter the application of the rules and to make the experiment accessible to all. It is possible to create internal conflicts and external while playing with virtual units. These virtual wars can be concretized in a real combat at the time of scenarios on the ground.

The commercial aspect of the play is in constant change, like the market the east really. Basic goods and other transforms are compromised at extremely variable prices according to the availability and of the stability of the kingdom. The base of the exchange is the exclusive currency in the world of Bicolline, that is to say Solar. Coins struck with the effigy of the play bring a realism which allows a more important immersion ensore.

Trollball - sporting Discipline

Discipline among the disciplines in the fantastic medieval universe, Trollball is demanding, exhausting and extremely spectacular. Sport resulting from fabulous imaginary from Héroïc Fantasy, it was quickly found on all the playing fields of life size role. This discipline is practiced in Europe and in Canada by several indexed teams and whose statistics of play are described.

Rules and Strategies

The goal of this sport is to place the greatest number of times a head of Troll in a well without being made cut out by the unfavourable cutters. Trollor, Healer, Cutter or Reserve, each player with a well defined position within its team. The strategy, a good cohesion of group and a solid bases fencing are major assets to launch you in sport enchanter.

See too

External bonds

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