Alignment (Keeps and dragons)

See also: Alignment

The alignment in the Roleplay Keeps and dragons is a summary classification of morality and frame of mind of a character, with an aim of enriching its personality and, by extention, of helping with its interpretation.

Introduction

Alignment represents the " personnalité" or rather character traits of a character. One will distinguish for that two things:
  • morals (axis of the Well and the Badly)
  • ethics (axis of the Law and the Chaos)

In the very first editions of the roleplay Keeps and dragons , a character can belong to three alignments: honest, neutral or chaotic. These alignments are inspired partly by the conflicts between law and chaos in the novel Three hearts, three lions, of Poul Anderson.

It is in Advanced Dungeons & Dragons that a second aspect appears: the axis bien-mal. A character, in addition to being honest, neutral or chaotic, is good, neutral or bad. The combination of these two axes gives nine different alignments, often represented in a table:

This system of alignment is always used by the third edition of Donjons and dragons and its republication into 3.5. In addition to defining an aspect of the personality of a character, it has certain effects on the rules: for example, certain classes are limited to certain alignments (most important being the Paladin, which can be only honest good and the Moine, which must be honest, that they are good, neutral or bad), and certain fates target only creatures of a precise alignment. Others still make it possible to detect alignment, an example being the capacity of the paladin to detect the creatures of bad alignment.

Morals

Morals symbolizes the attitude which a character vis-a-vis others will adopt.
  • If it is good it will tend to help the others, the company…
  • If it is neutral it will not go méler of what does not look at it.
  • If it is bad it will not have any scruple when with the fate of the others.

Ethics

Ethics symbolizes the glance which the character carries to the law and the rules of the company.
  • If it is honest it will make in kind as well as possible comply with all the rules which is imposed to him and follow the hierarchy.
  • If it is neutral it will try to respect them, even if it does not make a drama if it violates one of them.
  • If it is chaotic it will obey only its own rules. They can however say to him to respect those in place: a chaotic character is not associal.

Alignment and thealive ones

Several classes of characters, in particular the priests and the paladins, can try to act on thealive ones. In the third edition of Keeps and dragons, a good priest or a neutral priest venerating a good god has the capacity to push back them, while a bad priest or a neutral priest venerating a bad god has that to take control of it. A neutral priest venerating a neutral god will be able to choose at the beginning of career which way it takes: he will not be able to reconsider this decision any more thereafter. The paladin pushes back thealive ones like a good priest of lower level.

It is necessary to keep in mind that the fact of pushing back thealive ones is an action handling of positive energy and the fact d' of intimidating thealive ones is an action handling of negative energy.

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