AWG-like

AWG-Like is a term indicating a Type video game which approaches by many aspects with the series the Grand Theft Auto.

A AWG-Like is characterized first of all by a philosophy of Gameplay based on the Liberté of the character whom the player directs in a delimited universe, but in which it is free of his movements. The player can thus move as good seems to him on a Carte very often integrating a Ville and sometimes even a State entire (Grand Theft Auto: San Andreas). Generally, the character with the possibility of travelling through the space which is allocated to him using vehicles that it can sometimes buy, but that he steals in general in the traffic. Indeed, the near total of the AWG-Like make it possible to commit offenses, the violation of the law being even very often in the center of the play. The Scénario is held on mission varied which makes it possible to reach the end of the history and which is sometimes decorated missions known as " secondaires" who, if they are located apart from the Scénario are all the same essential in optics to supplement at 100% the play.

Main features

  • Freedom of movement on a delimited chart
  • Absence of menu between the various actions of play
  • Infringement with the law
  • Broad choice of weapons
  • Scenario in the form of missions

Principal AWG-like

  • CrackDown :

  • Holy Row :

  • The Gateway :

    • The Gateway (2002)
    • The Getaway: Black Monday (2004)
    • Gangs off London (2006)
  • 2 Days to Vegas :

    • 2 Days to Vegas (2006)

AWG-like secondaries

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